Capability matrix
| Tool | image | video | 3d | text | reference | nine-panel | async | batch |
|---|---|---|---|---|---|---|---|---|
| studio_generate_image | · | · | · | · | · | |||
| studio_generate_video | · | · | · | · | ||||
| studio_camera_angles | · | · | · | · | · | · | ||
| studio_expand_image | · | · | · | · | · | · | ||
| studio_upscale_image | · | · | · | · | · | · | ||
| studio_storyboard | · | · | · | · | ||||
| studio_brandshot | · | · | · | · | · | · | ||
| studio_casting | · | · | · | · | · | · | ||
| studio_ugc_room | · | · | · | · | · | · | ||
| studio_digital_twin | · | · | · | · | · | · | ||
| studio_video_enhance | · | · | · | · | · | |||
| studio_convert_to_3d | · | · | · | · |
Generation
2 tools
Core text-to-image and text/image-to-video primitives.
studio_generate_image – Text-to-image and image-to-image generation across the full WM Studio model catalogue.
studio_generate_video – Text-to-video and image-to-video generation across the WM Studio video model catalogue.
Image tools
5 tools
Edit, expand, upscale, and explore image variations.
studio_camera_angles – Generate a shot from a reference image with an explicit cinematic camera descriptor.
studio_expand_image – Outpaint an image in any direction.
studio_upscale_image – Increase resolution and detail on an existing image via Topaz.
studio_storyboard – Upload an image, describe a story, and get 9 coherent shots.
studio_brandshot – Brand-consistent product/marketing shot from a single product reference.
Characters
3 tools
Build characters, casts, UGC kits, and digital twins.
studio_casting – Generate a character casting shot from a structured profile.
studio_ugc_room – UGC-style room scene with product placement.
studio_digital_twin – Generate a portrait using the user's pre-trained Digital Twin LoRA.
Video tools
1 tool
Enhance and operate on existing video clips.
studio_video_enhance – Increase resolution and sharpness on an existing video.
3D
1 tool
Lift 2D references into 3D meshes.
studio_convert_to_3d – Lift a 2D image into a textured 3D GLB mesh via Meshy v6.